Hey Luminaries!
I’m thrilled to share the culmination of my Plasticity CAD learning journey – the final renders of the Apple iWatch Ultra 2!
Having dabbled in Fusion 360 and predominantly worked in Blender’s polygonal modeling, Plasticity opened up a world of simplicity and ease for me. Crafting a high-quality model with stunning chamfers, fillets, and surface continuity was a breeze, a task that would take hours of topology work elsewhere.
Here’s a sneak peek into my workflow:
Plasticity Modeling: Started by loading reference images from the Apple website into Plasticity, creating the basic shape, and layering details from inside to out. A several of hours later, I had a near-complete model.
Blender & KeyShot Magic: Exported the model to Blender as an OBJ, then bridged it to Keyshot for the CMF process. Surprisingly, minimal issues with normals or topology emerged, allowing for a smooth transition.
Detailing & Materials: Split surfaces for specific CMF details like the orange ring and watch screen. Applied emissive labels, glass materials, and even crafted a custom sensor image for the bottom using Photoshop.
Band Deformation Challenge: Noticed band positioning issues, exported to Blender, and attempted deformation. Realized topology adjustments were needed, played around with Plasticity’s export options, and found the sweet spot using ngons with higher polygon count.
Precision in Keyshot: Brought the bands back into Keyshot, linked up materials, ensuring the mesh and topology looked fantastic. Imported a custom environment from Visune, dropped in a tabletop, and started crafting camera angles.
The Final Renders: After some meticulous adjustments, voila! Beautiful, high-detail images of the Apple iWatch Ultra 2 in Orange Ocean Pantone.
Now, I’m curious: What’s your workflow to achieve that perfect final render? Share your tips and tricks!